This was a long hard slog. I finally finished a 25 minute animatic for Nights On Pluto. I initially wanted to do a 2D storyboard but then I decided to go fully 3D and make a 3D animatic because I don’t like drawing at all, and I was going to recreate the 2D shots in 3D anyway so why not start there? Plus in 3D I could plan my character blocking, camera angles and moves better.
I thought I wasn’t going to cross that finish line as I had to do a lot of 3D modeling, even as basic (blocks) as some of the sets are. But its done! It only took 6 months to make. All 25 minutes of it.
Here's a clip of scene 82 shot a -
A few notes:
1. What I like about doing an animatic (even a 2D storyboard) is that it feels like you are making your project twice. One as an animatic/storyboard and two, as a final animation or production. I get to make the animatic/storyboard, edit it and get to see it play as a film before even making it. You get to refine your vision atleast twice. This is the first time I’ve ever done an animatic/storyboard for an entire thing I am doing. I usually kept most of it in my head. That’s totally bad. Putting it down as early as possible means you get to go over it and refine it a lot. Make sure the edit works.
2. Storyboarded projects just feel “precise” to me even though creating anything requires getting a lot of lucky breaks and happy accidents. So I wonder what those will be as I am open to happy accidents.
3. Other than that I’ve been re-reading a number of Philosophy of Art (Aesthetics) books to get a clear and clearer understanding of what I am doing. Feeling and Form by Susanne Langer is my fav. Plus I recently discovered Mtume Gant on a Black Power Media podcast. Very cool and informing. Its nice to just read and listen to people who know more about the art and film theory stuff than I do as I am busy thinking about my own film.
4. Anyway, its going to be a long hard road ahead. Until next time.
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